Dagger Sip
You are a rogue in a mission to retrieve an ancient piece of knowledge from an ominous lab.
Explore the rooms of this labyrinthine basement by solving puzzles and avoiding guards and eerie failed experiments, you may have to use the remanants of these concoctions too!.
- W,A,S,D move
- E wait
- U undo
- R reset
Programmer, faresvillafane
Pixel Artist, Pappapisshu
Music, Martin8Rod
Status | Prototype |
Platforms | HTML5 |
Author | faresvillafane |
Genre | Puzzle |
Made with | Godot |
Tags | Game Jam, piratesoftware |
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Comments
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- great concept
- nice background music
- undo one step instead of hard resetting the level was such a good QoL choice!
- not sure if this is intentional: after attacking, if I wait a few turns, the player still shows the attack pose, same goes for enemy attacks after undo
- when the game wasn't focused, the music started stuttering badly
- every level felt unique
- I liked that even after several levels there still were some new parts of the game mechanics to figure out
- Fullscreen mode would be nice
Disclaimer: These are just my opinions, so a lot of it is very subjective.
Thank you very much for your feedback!
It is our first attempt with a puzzle game and we are happy that you felt that way with it.
The Music fits it really well.
The Puzzles are fun, but i couldnt find out how to solve the bat level. Maybe a small hint here would be nice.
And i felt that the art works out really nice together, just the font of the dialog didnt feel like it fit the rest, but the rest looks awesome.
Good luck with your guys entry :D
First bat level should have a tuto dialog. I will have a look at that.
Thank you for your feedback!
pretty fun game. I kept accidentally reseting but still a really fun game!
Thank you!
Maybe we have to think better inputs next time
Very interesting idea
thank you!
Very cool game. Love the atmosphere and game mechanics. A little easy, but nice and relaxing chill game. Screen is very small for me on Chrome.
Thank you for your feedback! This is our first attempt at a puzzle game, so managing the difficulty level was a challenge for us.